Game Development Assignment: From Concept to Prototype
Objective:
Create a basic game prototype that integrates core game design principles, including mechanics, storytelling, UI/UX design, and playtesting. The goal is to demonstrate an understanding of the full game development process from initial concept to a playable prototype.
Assignment Breakdown:
Concept Development:
Task: Develop a unique game concept. This should include:
A clear game genre and target audience.
The core mechanics that define how the game is played.
A basic storyline or theme that ties the game together.
Key challenges or obstacles players will face.
Deliverable: A one-page game concept document, including sketches or concept art.
Game Mechanics Design:
Task: Design the core mechanics of your game. Consider:
How players interact with the game world.
Rules and systems that govern gameplay.
Reward systems and how players progress through the game.
Deliverable: A detailed mechanics design document, including flowcharts or diagrams.
UI/UX Design:
Task: Design the user interface and user experience for your game. This should include:
Wireframes for key screens (e.g., main menu, gameplay HUD).
A flowchart of the user’s journey through the game.
Considerations for accessibility and usability.
Deliverable: A UI/UX design document with wireframes and user journey flowcharts.
Prototyping:
Task: Create a basic prototype of your game. This should be a playable version, even if it’s a rough, low-fidelity build. Use a game engine or development tool of your choice (e.g., Unity, Unreal Engine, Godot).
Deliverable: A playable prototype (or video walkthrough if sharing the prototype is not feasible).
Playtesting and Feedback:
Task: Conduct a playtesting session with at least three people. Gather feedback on gameplay mechanics, UI/UX, and overall enjoyment.
Deliverable: A playtesting report summarizing the feedback, identifying key issues, and proposing potential improvements.
Reflection and Iteration:
Task: Reflect on the feedback received during playtesting and make at least one significant improvement to your prototype based on that feedback.
Deliverable: A one-page reflection document detailing the changes made and the reasoning behind them.
Submission Guidelines:
All documents and deliverables should be compiled into a single submission package.
Include a brief cover page summarizing your game concept and key features.
The playable prototype should be provided as a downloadable file or a link to an online platform where it can be accessed.
Evaluation Criteria:
Creativity and Originality: How unique and engaging is the game concept?
Mechanics Design: How well are the game mechanics designed and implemented?
UI/UX Design: How intuitive and user-friendly is the interface and user experience?
Prototype Quality: How well does the prototype demonstrate the core game idea?
Playtesting and Feedback Integration: How effectively is player feedback incorporated into the game?
Overall Presentation: How professional and well-organized is the submission?
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