Thursday, September 5, 2024

Learn Game Development Assignment

  Game Development Assignment: From Concept to Prototype

Objective:

Create a basic game prototype that integrates core game design principles, including mechanics, storytelling, UI/UX design, and playtesting. The goal is to demonstrate an understanding of the full game development process from initial concept to a playable prototype.

Assignment Breakdown:

  1. Concept Development:

    • Task: Develop a unique game concept. This should include:

      • A clear game genre and target audience.

      • The core mechanics that define how the game is played.

      • A basic storyline or theme that ties the game together.

      • Key challenges or obstacles players will face.

    • Deliverable: A one-page game concept document, including sketches or concept art.

  2. Game Mechanics Design:

    • Task: Design the core mechanics of your game. Consider:

      • How players interact with the game world.

      • Rules and systems that govern gameplay.

      • Reward systems and how players progress through the game.

    • Deliverable: A detailed mechanics design document, including flowcharts or diagrams.

  3. UI/UX Design:

    • Task: Design the user interface and user experience for your game. This should include:

      • Wireframes for key screens (e.g., main menu, gameplay HUD).

      • A flowchart of the user’s journey through the game.

      • Considerations for accessibility and usability.

    • Deliverable: A UI/UX design document with wireframes and user journey flowcharts.

  4. Prototyping:

    • Task: Create a basic prototype of your game. This should be a playable version, even if it’s a rough, low-fidelity build. Use a game engine or development tool of your choice (e.g., Unity, Unreal Engine, Godot).

    • Deliverable: A playable prototype (or video walkthrough if sharing the prototype is not feasible).

  5. Playtesting and Feedback:

    • Task: Conduct a playtesting session with at least three people. Gather feedback on gameplay mechanics, UI/UX, and overall enjoyment.

    • Deliverable: A playtesting report summarizing the feedback, identifying key issues, and proposing potential improvements.

  6. Reflection and Iteration:

    • Task: Reflect on the feedback received during playtesting and make at least one significant improvement to your prototype based on that feedback.

    • Deliverable: A one-page reflection document detailing the changes made and the reasoning behind them.

Submission Guidelines:

  • All documents and deliverables should be compiled into a single submission package.

  • Include a brief cover page summarizing your game concept and key features.

  • The playable prototype should be provided as a downloadable file or a link to an online platform where it can be accessed.

Evaluation Criteria:

  • Creativity and Originality: How unique and engaging is the game concept?

  • Mechanics Design: How well are the game mechanics designed and implemented?

  • UI/UX Design: How intuitive and user-friendly is the interface and user experience?

  • Prototype Quality: How well does the prototype demonstrate the core game idea?

  • Playtesting and Feedback Integration: How effectively is player feedback incorporated into the game?

  • Overall Presentation: How professional and well-organized is the submission?


This assignment should encourage students to engage deeply with the game development process, applying their knowledge in a creative and practical way.


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