Sunday, August 4, 2024

Game design project

 Project: Designing and Developing a Complete Game from Basic to Advanced Level

Phase 1: Basic Level

Lesson 1-2: Game Concept and Mechanics

  • Project Task: Create a basic game concept and outline the core mechanics.

    • Deliverable: A one-page game design document (GDD) including game title, genre, core gameplay mechanics, and target audience.

Lesson 3: Prototyping

  • Project Task: Develop a simple paper prototype or a basic digital prototype using a tool like Twine or Construct.

    • Deliverable: A prototype that demonstrates the core gameplay mechanics.

Lesson 4: Basic Story and Characters

  • Project Task: Write a brief narrative and create character sketches.

    • Deliverable: A 2-3 page narrative outline and basic character designs.

Lesson 5: Basic Level Design

  • Project Task: Design a basic game level on paper or using level design software.

    • Deliverable: A layout of the game level with notes on player progression and key elements.

Phase 2: Intermediate Level

Lesson 6: Art and Aesthetics

  • Project Task: Develop simple art assets for characters, environments, and UI elements.

    • Deliverable: Basic 2D or 3D art assets and a UI mockup.

Lesson 7: Sound and Music

  • Project Task: Create or source sound effects and background music.

    • Deliverable: A collection of sound effects and a short background music loop.

Lesson 8: Intermediate Prototyping

  • Project Task: Integrate art, sound, and mechanics into a more refined prototype using a game engine (e.g., Unity or Unreal).

    • Deliverable: A playable prototype with basic mechanics, art, and sound.

Lesson 9: Playtesting and Iteration

  • Project Task: Conduct playtests and gather feedback.

    • Deliverable: A playtest report detailing feedback and a list of potential improvements.

Phase 3: Advanced Level

Lesson 10: Advanced Game Development

  • Project Task: Implement advanced features and polish the game.

    • Deliverable: A near-final version of the game with advanced features (e.g., AI, multiplayer, advanced graphics).

Lesson 11: Final Playtesting and Polishing

  • Project Task: Conduct extensive playtesting and make final adjustments.

    • Deliverable: A final playtest report and a polished, complete game.

Lesson 12: Marketing and Launch Preparation

  • Project Task: Develop a marketing plan and prepare for launch.

    • Deliverable: A marketing strategy document and launch checklist.

Final Project Submission

  • Deliverable: A complete, polished game ready for release, along with comprehensive documentation (GDD, playtest reports, marketing plan).

Project Evaluation Criteria

  • Creativity and Innovation: Originality of the game concept and mechanics.

  • Technical Proficiency: Quality of the prototype, code, and final game.

  • Art and Design: Visual and audio quality, as well as overall aesthetic coherence.

  • User Experience: Playability, enjoyment, and intuitiveness of the game.

  • Documentation and Process: Completeness and clarity of design documents, playtest reports, and marketing plan.

This project guides students through the entire game design and development process, ensuring they gain practical experience and produce a tangible, playable game by the end of the course.


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