Project: Designing and Developing a Complete Game from Basic to Advanced Level
Phase 1: Basic Level
Lesson 1-2: Game Concept and Mechanics
Project Task: Create a basic game concept and outline the core mechanics.
Deliverable: A one-page game design document (GDD) including game title, genre, core gameplay mechanics, and target audience.
Lesson 3: Prototyping
Project Task: Develop a simple paper prototype or a basic digital prototype using a tool like Twine or Construct.
Deliverable: A prototype that demonstrates the core gameplay mechanics.
Lesson 4: Basic Story and Characters
Project Task: Write a brief narrative and create character sketches.
Deliverable: A 2-3 page narrative outline and basic character designs.
Lesson 5: Basic Level Design
Project Task: Design a basic game level on paper or using level design software.
Deliverable: A layout of the game level with notes on player progression and key elements.
Phase 2: Intermediate Level
Lesson 6: Art and Aesthetics
Project Task: Develop simple art assets for characters, environments, and UI elements.
Deliverable: Basic 2D or 3D art assets and a UI mockup.
Lesson 7: Sound and Music
Project Task: Create or source sound effects and background music.
Deliverable: A collection of sound effects and a short background music loop.
Lesson 8: Intermediate Prototyping
Project Task: Integrate art, sound, and mechanics into a more refined prototype using a game engine (e.g., Unity or Unreal).
Deliverable: A playable prototype with basic mechanics, art, and sound.
Lesson 9: Playtesting and Iteration
Project Task: Conduct playtests and gather feedback.
Deliverable: A playtest report detailing feedback and a list of potential improvements.
Phase 3: Advanced Level
Lesson 10: Advanced Game Development
Project Task: Implement advanced features and polish the game.
Deliverable: A near-final version of the game with advanced features (e.g., AI, multiplayer, advanced graphics).
Lesson 11: Final Playtesting and Polishing
Project Task: Conduct extensive playtesting and make final adjustments.
Deliverable: A final playtest report and a polished, complete game.
Lesson 12: Marketing and Launch Preparation
Project Task: Develop a marketing plan and prepare for launch.
Deliverable: A marketing strategy document and launch checklist.
Final Project Submission
Deliverable: A complete, polished game ready for release, along with comprehensive documentation (GDD, playtest reports, marketing plan).
Project Evaluation Criteria
Creativity and Innovation: Originality of the game concept and mechanics.
Technical Proficiency: Quality of the prototype, code, and final game.
Art and Design: Visual and audio quality, as well as overall aesthetic coherence.
User Experience: Playability, enjoyment, and intuitiveness of the game.
Documentation and Process: Completeness and clarity of design documents, playtest reports, and marketing plan.
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